![]() ![]() ![]() Of course, you need to be level 80 for him to even give it to you. To unlock this new vendor, you will need to complete a mission for him. Legendary Items Vendor location on the Imperial Fleet Legendary Items Vendor location on the Republic Fleet You will find this Implant Researcher twi’lek NPC Lonndar Eadwinn in the Supplies Section, in the outer ring of the Fleet. After you complete his mission, he will be willing to sell these expensive EndGame gear items to you. There is a new vendor on the Republic and Imperial Fleets. The Legendary Implants have an initial Item Rating (IR) of 326. Slightly Simpler Gearing – By making it so you get a full benefit from a single piece of gear, it’s a bit easier for new players to understand.With Legendary Items, you’ll only need to keep 2 pieces of gear for each discipline as opposed to 6. This took up a lot of space in inventory. More Inventory Space – Some disciplines even in the same role require completely different set bonuses.There will clearly still be optimal builds. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you will be able to mix and match them.Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6.The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6.0: Legendary Items occupy the Implant slot in your character sheet. Instead of having to collect up to six pieces of armor parts to get the set bonus you desire, these are now attached to the newly introduced Legendary Items. With the release of SWTOR Update 7.0 and the Legacy of the Sith expansion in February 2022, BioWare changed the way set bonuses are earned and used by all classes. ![]() The guide is up-to-date for Patch 7.2.1a What are Legendary Items This guide shows you how to unlock them and contains also a full list of all available Legendary Implants for all classes! While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.In SWTOR 7.0 Legendary Items carry set bonuses. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Įmpire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. These Mastery gains will only trigger if the character has more than 0 Mastery.Īshes of the Republic: Lord Vader's abilities gain additional effects enemies defeated while this is active can't be revived Lord Vader is immune to Ability Block, Healing Immunity, and Shock can't gain Ultimate Chargeĭark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.Īt the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented. Empire and Dark Side Unaligned Force User allies don't lose Mastery from this ability. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Requires at least 65% Ultimate Charge to activate. ![]()
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