![]() ![]() (And once again: Is Ritual of Rejuvenation great? Not really, but at least it makes sense in that case.) If Stromboli is playing a slower control deck, and their strategy is to survive until the endgame, then Ritual of Rejuvenation makes more sense and it's the creatures they're playing that are poor fits for the strategy. They're the one planning to attack they want to be dealing you extra damage with burn spells, not growing their own life total!Ī reverse example is also true. Great!īut Stromboli's third play is totally going the other direction: it doesn't impact the board, and it ups their life total, which wasn't under pressure at all. Stromboli's first two plays clearly work within this framework. As a result, its plan is to attack quickly, apply pressure, and finish off the opponent before they get a chance to stabilize and recover. Stromboli's deck is clearly in conflict with itself.Īn aggressive deck, strategically, is seeking to reduce its opponent down to 0 as quickly as possible. ![]() Is Ritual of Rejuvenation really the best card for that? Probably not, but I at least see the intent behind including it.īut most of the time when I see this happen, it is a "pile of cards" problem. Perhaps the white deck contains cards like Ajani's Pridemate and Angelic Accord, paving the way for a life gain theme. Now, there are legitimate reasons that could be the case. There are far greater mysteries at play here than "Why did Stromboli play this instant during their main phase?" Namely: What are those cards doing in the same deck together? Then they follow it up with a Veteran Motorist. Stromboli leads off with an Elite Vanguard. Imagine you're playing against your friend Stromboli, who has what looks like an aggressive red-white beatdown deck. Let me illustrate this first and foremost with an example. You're stuck with cards pulling what you want to do in all kinds of different directions.Ĭurious? Read on. It's directly employing overall tactics.Ī pile of cards, on the other hand, can be incoherent. It's an important, but subtle, distinction.Ī deck has a strategy. (Thanks, rule 401.1!) But is it a deck or a pile of cards? Well, yes, you're bringing 60 cards to the table for your deck, which will become your library. ![]() The piece of advice is simple: you're building a deck, not just a pile of cards. It has certainly radically shaped how I think about deck building. This could impact every deck you ever make-from your Draft deck, to your Standard Deck, to your Commander deck. Once I got beyond the basics and was actually looking to build competitive decks, there was one tip that improved my deck building the most, at all levels. They don't happen often, but when they do, they can crack open the Matrix and enable you to level up at Magic. And, of course: Bolt the turn-one Bird.īut there have been a couple revelations that have shaped my entire Magic thought process. Play about seventeen lands in your Draft deck. Some of these pieces are relatively simple: Counter your opponent's card-drawing spells in a control mirror. There are a lot of pieces of strategic advice you pick up over time. ![]()
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