The Otomatic was never put into production because the already widespread presence of anti-aircraft missiles reduced the need for a long-range AA gun on the modern battlefield. Still, it is much cheaper to fire a proximity-fused high-caliber shell versus a cheap ISR UAV or single use UAV, compared to launching an anti air missile. The Italian army needed another turret used with a Leopard 1 chassis (the turret was to be adaptable into many 40 ton vehicles, like the Leopard or the OF-40), but the amalgamation never happened, as the SIDAM 25 quad 25 mm gun was already in production and, despite being inferior and not all-weather, almost 300 SIDAMs were bought. The need for 60-80 OTOMATIC never materialised, and the Italian army was even evaluating using a L70 Bofors with a Leopard 1 as a stopgap measure. This was also not adopted, as it was too limited for a 1990s anti-aircraft self-propelled gun. OTOMATIC therefore had no orders by the Italian army, as both SIDAM and Skyguard Aspide were already in order with very high costs, coupled with the Stinger missiles, the upgraded HAWK and the coming MEADS missiles. No orders were received from foreign customers either, despite the 76 mm gun being already well known and widespread in many navies around the world. OTO-Melara attempted to revive the concept with the AMRAD ("Artillery Multi-Role Area Defense"), which had a much lighter mounting, and which was intended for use on a variety of wheeled vehicles. In order to lower the weight of the system, the turret's armor was reduced and the radars were removed and replaced with an optical-only aiming system cued by a remote radar. The Centauro Draco can be considered to be a further development of the Otomatic, as the Draco utilises the same weapon mounted in a lighter turret on a wheeled chassis, along with a more compact radar system.1991 – War between NATO and the Pact intensifies.ĭespite these changes, the AMRAD failed to sell. The two superpowers battle fiercer than ever on a new battleground, Asia, joined by their new allies: Japan, China, North Korea, South Korea, Australia and New Zealand. There are a total of five playable campaigns in Wargame: Red Dragon of varying difficulties:Īll features from Wargame: AirLand Battle retained. The gameplay is still revolved around various modes of holding control zones on a large map, with a command vehicle required to capture the zone. Each faction starts a battle with a deck of units with each unit worth a given number of Command Points, and the player can place out a limited number of units from that deck on the battlefield. Then, as command zones are captured, CP or a Score Points required to win will be added during the battle at a faster rate. The player need to hold reinforcement zones in order to bring in reinforcements. (of course all units strength comparisons are of equal by required resources counts) The Red Dragon single-player features five solo-campaigns spanning from 1975 to 1991. The WRD gameplay are much more interesting than in a linear RTS games (like: StarCraft. Planetary Annihilation, Command & Conquer and Act of game series).
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